Works
Most important and recent works
Featured

Zula Strike
2020–2025Core developer on Zula Strike, a free-to-play mobile FPS. Worked on all the main elements of the game (game modes, UI, menus, settings, controls, inventory)

Bots in Zula Strike
2020–2025A more technical presentation of my main work on the game: the bot players — their design, implementation, and integration into our client/server architecture.

EasyBuild
2015–2017Augmented reality application for Google Tango devices, for interior design and architecture, real estate, and furniture. I was the main developer.

Experimental Tactical
2026A small-scale tactical game built in Unity to explore modern game development practices, Agentic AI workflows, and maintain a collection of code examples I can easily refer back to or reuse.


Experimental AI Bots in UE
2026A small-scale FPS game built in UE5 to explore modern game development practices, Agentic AI workflows, and maintain a collection of code and blueprint examples I can easily refer back to or reuse.

HoloLens Operator Assistant
2018Augmented reality R&D project with an industrial actor. Goal: assist operators in their tasks and reduce the error rate in a production environment.

T.I.M.E.S.
2013–2014Tactical FPS built on CryEngine. A small team of students simulating a real game-production cycle.