Loys Br

Game Programmer

AI, gameplay and server programming — ~5.5 years in the industry, ex-Zula Strike.

I build the systems that make games run: AI behaviour, gameplay logic, and the client/server architecture behind them. Most recently I spent several years on Zula Strike, a mobile FPS, working on bot AI with behaviour trees and the server side that hosted them.

Before that I shipped augmented-reality applications for real estate and industrial use. Browse the Works for project details, read my resume, or get in touch on thecontact page.