Between 2020 and 2025 I worked as a Game Programmer on Zula Strike, the mobile version of Zula, a famous competitive shooter in Turkey. Reached more than 500K downloads on Android.
- Free-to-play mobile FPS (Unity / C#), worked on all the main elements of the game (Game modes, UI, Menus, Settings, Controls, Inventory)
- Owner of the bot AI system from design document to production (more information here).
- Created or maintained server-side game logic: game modes, player lifecycle, matchmaking
- Made performance optimizations for old Android devices: profiling CPU and RAM. Optimized Behavior Trees so Client can host 9 bots locally. Holding 30 fps on 10-year-old phones. Reduced Server machines hosting costs (heap, GC and memory management)
- Maintained and extended backend services (PlayFab, Azure, SQL)
- Shipped 40+ release cycles over 5 years (Continuous Integration / Continuous Development). Responsible for Server deployment
- Active in team discussions, planning and organization, code reviews, architecture, documentation
Here is a recommendation letter from BoombyteGames CEO.

500K+ downloads on Android

Zula Strike official website
Small Trailer Video
Unofficial gameplay video (it was previously named “Tactical Strike”).